Mechner did not take part in the production of the next game, Warrior Within, and he later commented on finding the dark atmosphere and heightened level of violence unappealing. The Sands of Time was an instant success. The team they worked with were also working on Tom Clancy's Splinter Cell: their aim with the new Prince of Persia was to breathe new life into the action-adventure genre. Mechner, who owned the Prince of Persia IP, was brought in to work with Ubisoft on a reboot of the franchise, eventually titled Prince of Persia: The Sands of Time, although he was originally wary after the failure of Prince of Persia 3D. The Broderbund/Learning Company's games division, the assets of which included the Prince of Persia franchise, was subsequently sold to Ubisoft.
Released for PC only, and criticized by many users as being buggy, it was a critical and commercial disappointment. In 1999, a new Prince of Persia title, Prince of Persia 3D, was developed and released under Broderbund's Red Orb label. Broderbund was subsequently purchased by The Learning Company, which was later acquired by US gaming company Mattel Interactive. The game, like its predecessor, received critical acclaim and high sales. The sequel, Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. Despite the success of the game, Mechner enrolled in New York University's film department, producing an award-winning short film during his time there, before returning to design and direct a sequel to the original game. Drawing from multiple general sources of inspiration, including the Arabian Nights stories, and films like Raiders of the Lost Ark and The Adventures of Robin Hood, the protagonist's character animation was created using a technique called Rotoscope, with Mechner using his brother as the model for the titular prince. The first game in the series, simply titled The Prince, was created by Jordan Mechner after the success of Karateka.
Prince of persia warrior within trilogy 3d walkthrough gameplay ps3 hd 1.
Since its first remake of the "Prince of Persia", the series has seen eight sequels on more than 10 different gaming platforms, from the Game Boy Advance to the PlayStation 3. The title was successful enough to spawn two sequels: the series has been rebooted twice since its acquisition by Ubisoft, and has been successful enough to warrant a film adaptation, penned in part by Mechner and released by Walt Disney Pictures in 2010. The first game in the series was designed by Mechner after the success of his previous game with Brøderbund, Karateka. The franchise is built around a series of action-adventure games focused on various incarnations of the eponymous prince. Prince of Persia is a video game franchise created by Jordan Mechner, originally developed and published by Brøderbund, then the Learning Company, and currently Ubisoft.